Multifunctional game "zoo". The most important thing: a homemade game “zoo” Games with layouts contribute to the development of initiative and

Playing with models is a higher level of development of role-playing games; it is in demand by children and contributes to their development. By organizing an object-based play environment using layouts in the senior group, the teacher has the opportunity to solve problems related to the development of plotting in children.

In the lives of older preschoolers, a new form of story play - director's play - with small toys, where the child unfolds events with toy characters, identifying himself with them or distancing himself, performing one or several roles, occupies a large place.

In order for the game to develop in a preschool institution, first of all, a universal layout is needed.

Game layouts are conventionally divided into two types:

  1. Layout models are reduced integral objects.
  2. Layout maps that display a certain territory and guide the child to the development of plot events taking place in this territory and around the objects that design it.

This work should be based on close interaction with the families of the pupils. Particularly interesting is the joint production of a mock-up model, which is a small plane with stable structures fixed on it (houses, trees, mountains, etc.), complemented by thematic figures-characters and objects denoting events-actions, surroundings (trees) . Doll houses need to be provided with the necessary “vital” set, some parts of which are fixed, and other parts the playing children arrange as they wish.

Layout cards- large planes with places marked on them for possible objects and several key objects - space markers. Thus, on the “City Street” layout map, roads and building sites are highlighted in color; the territory is supplemented with several commensurate objects (houses, garages, overpass bridge).

Landscape layout map- this is a plane with a natural territory (forest, river) designated by color, which is supplemented by several small markers freely placed on it - trees, a house, a fence.

The layout seems to come to life, filled and supplemented with a variety of subject material, depending on the children’s play plans and their individual characteristics. To develop the game, it is necessary to accumulate multifunctional material varied in content.

In the process of such games, children’s creative initiative develops, and various play ideas arise. They change, are supplemented with objects, and two or three layouts can be combined. Children come up with stories, combining real and fairy-tale, fantastic events, for example, layouts “Zoo”, “Dinosaur Park”, “House”, “Our Street”, “Traffic” and etc.

Games with layouts contribute to the development of initiative and creativity.

Children designate a specific goal in the game, independently complement the layouts as they wish, using productive activities. Children's level of curiosity increases, they ask questions regarding objects and phenomena that lie outside the circle of direct observation (about nature, historical events, space, human health). Children include their new ideas in the plots of games and in the themes of drawings.

There are techniques that help increase children's interest in playing with models. This is, first of all, fiction that creates in the imagination of children various “worlds” with amazing characters and plots. Inhabitants-characters, additional items for the model can be made in the process of joint productive activity of children with the teacher (from paper, cardboard, wire and other waste material).

It should be noted that the layout is the central element that organizes the object environment for playing with small toys. It raises the ability to construct a plot to a new level, promotes the general development of preschool children, and is a connecting link between various forms of adult-children and free children’s activity.

Features of planning games with layouts

I. Layout models

Tasks:

  1. Based on the existing layout with objects (figurines, space markers, objects that help perform actions), come up with a plot and develop it alone or with partners.
  2. To play with the layout, select substitute objects, enriching the subject environment of the game.
  3. Together with children, create a subject environment for layouts, enriching the plot.
  4. Invent new plots, combining several layouts, combining realistic and fantastic events into a plot.

Techniques:

  1. Presentation of additional material for the mock-up game.
  2. Conversation after the game - highlighting an interesting plot and role-playing behavior of children.
  3. Playing together with children in order to captivate them and develop their imagination.
  4. Replenishing children's knowledge on the topics of model games through reading, storytelling, conversations, and watching videos.

II. Layout cards

Tasks: come up with your own game on a mock-up card, using ready-made game items, substitute items, creating your own additions.

Techniques: when playing together with children, include different forms of communication (dialogue, communicative games, conversations) and first provide new knowledge on the topic of the game.

Layout "Zoo"– a thematic complex with realistic toys, made of cardboard and plastic.

The game includes items that perform the following plot-forming functions:

  • figurines of characters (wolf, horse, zebra, lion, rhinoceros, lizard, turtle, monkey, ostrich, bear, etc.);
  • space markers (cages, enclosures, pool, trees, buildings, etc.);
  • items related to events - transport (added by children if desired).

Preliminary work: reading fiction and encyclopedias about animals, conversations and watching videos about animals, looking at illustrations, drawing on a given topic, visiting the zoo with parents.

Dinosaur Planet Layout– a mock-up map depicting an approximate prehistoric space.

The game includes:

  • figurine objects (various types of dinosaurs);
  • space markers (bushes, trees, palm trees);
  • objects denoting events (waste material for creating a plot).

Preliminary work: looking at illustrations, reading an encyclopedia about prehistoric times, reading interesting facts from the life of dinosaurs, talking about dinosaurs and their relatives.

Layout "City Streets"– made on a plywood base, houses are covered with paper, roads, pedestrian crossings, lakes, and residential areas are marked.

The game includes:

  • figurine objects (people);
  • space markers (garage, buildings, trees, road signs, traffic lights);
  • objects denoting events (model cars, fuel truck, fire truck, ambulance).

All items can be easily rearranged and the location of the markers can be changed.

Preliminary work:, observations of the intersection, conversations (“Rules for crossing intersections,” “Road signs,” “Responsibilities of pedestrians and drivers”), educational board games, drawing, design.

Layout "Sea inhabitants"– glass aquarium with algae and marine life.

The game includes:

  • figurine objects (fish, octopuses, starfish, turtle, snail, etc.);
  • space markers (plastic algae);
  • objects indicating actions (fishing rods).

The game can be converted to "Sea Kingdom" if you add figurine objects (king of the sea, mermaid, merman and other fairy-tale characters).

Preliminary work: reading fiction, encyclopedias, looking at illustrations, watching TV shows, reading the fairy tale “Barbara the Beauty - Long Braid”, conversations.

Layout “Flight to another planet”– the box is covered with paper and painted on a space theme.

The game includes:

  • figurine objects (astronauts, aliens);
  • objects denoting actions - a spaceship, a lunar rover, a flying saucer.

Preliminary work: reading fiction, encyclopedias, literature, watching TV shows, conversations, looking at illustrations.

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I will continue to talk about the toys that I made for Dasha. I have already shown you our house. Now I’ll tell you about the farm and zoo where the inhabitants of our house go for walks (by the way, this is the doll Anya and the bear Misha, almost like Masha and Misha 😉) So.

Zoo.

I took a large box from some children's lotto and adapted one part for the zoo, the second for the farm. The floor of the zoo is made from wicker flower packaging in green, creating a grassy effect. I made an aquarium from the packaging of Romina's cologne. I attached the fish to both the back wall and the front, as a result of which a voluminous effect is created + some shells and algae. The fence is made of wine corks, ice cream sticks and matches. Everything is attached with a glue gun. For trees I used branches from artificial flowers and several trees. which were included in the set with rubber inhabitants of Africa. The crocodile pond is made from blue felt and beans. By the way, I made the crocodile myself from modeling mass attached to a clothespin, since it was not in the set of toys. The zoo is ready!



Farm.

The farmhouse has a green fabric floor. The animal pen is supported by two plastic tubes and covered with corrugated cardboard on top. The basket with hay, the trough and the well are made of colored plastic. Bench – 2 plugs covered with corrugated cardboard. A pond made of blue felt and beans as pebbles around. The green wattle fence is made from plastic tubes and green clothesline. Everything is also attached to a glue gun. Animals move freely around the farm. The work took 3 hours.







gastroguru 2017